Learning Game Design™

Working in the game industry… and still learning.

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Posts Tagged ‘mmo’

MMO and Mobile Game Design

Video Games

Hi there!

My name is Rafael Kuhnen and I will be collaborating with Reko on this new blog. On this post I will be talking about my experience in changing from the a more hardcore MMOG (Massively Multiplayer Online Game) Industry to the more casual Mobile Industry.  Please keep in mind that all of this is a real wrapped up, over-simplified summary of my experiences. The Job is a lot more complicated then this. :)

The Beginning

As I started to work professionally  as a game designer, I had to first put behind all the knowledge I previously had about being a game designer. I knew what a game designer was suppose to do, but hardly had a clue on how everything was suppose to be done. It was a harsh learning period.

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Games vs. Play – Habbo made a profit

habbo

IT-viikko has a short story about Habbo’s path to profitability. It’s in finnish though, but very interesting nevertheless. You can find the figures here in english.

In the beginning, they didn’t want to brand themselves as a game, but more of an “Multi-user application”. Lives got better as they decided to be a game, finally. Another strongpoint of Habbo has always been the very loose restriction on user actions, which has created many kinds of unforeseen uses for their game mechanics. And turned the game more into a play.

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