Learning Game Design™

Working in the game industry… and still learning.

Flower

Posts Tagged ‘interactive storytelling’

Heavy Rain

It’s been a while over here – not that I wouldn’t have stuff to post, but been busy otherwise. Family’s expanding and all that :-)

So I got to borrow a PS3 from a friend and with it got Heavy Rain (my primary inspiration for  borrowing the console) and Uncharted 2. Heavy Rain was something that made me heavily consider purchasing PS3, but the fact that multiple game platforms increase the amount of good games available which increases the amount of unfinished games in the shelf.

So in the end, I decided I wouldn’t buy the console since there’s enough for me in the XBox360 and I would just miss out on Heavy Rain if needed. Luckily, thanks to my friend, I didn’t need to.

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