Learning Game Design™

Working in the game industry… and still learning.

Flower

Posts Tagged ‘game designer’

MMO and Mobile Game Design

Video Games

Hi there!

My name is Rafael Kuhnen and I will be collaborating with Reko on this new blog. On this post I will be talking about my experience in changing from the a more hardcore MMOG (Massively Multiplayer Online Game) Industry to the more casual Mobile Industry.  Please keep in mind that all of this is a real wrapped up, over-simplified summary of my experiences. The Job is a lot more complicated then this. :)

The Beginning

As I started to work professionally  as a game designer, I had to first put behind all the knowledge I previously had about being a game designer. I knew what a game designer was suppose to do, but hardly had a clue on how everything was suppose to be done. It was a harsh learning period.

(more…)

The Job #2: Designer Essentials

legot

Above: Part of our lego collection at Sumea for prototyping ideas

There are a few things essential for any game designer who’s job out there is to take a game from a concept/vision stage into full feature specs, to production and finally onto the shelves or in digital stores.

This is a list of what a good game designer should do and have.

(more…)

The Job #1: What’s it about?

hots

In “The Job” articles, we look a bit of what game designers should actually be doing, what are the fun and less fun aspects of the job and possibly in the future, even interview some designers.

So what’s it all about?

The “Game Designer” is almost like a blanket term for the people in the industry who fall in-between the artists and the programmers. They are the curious kind that always evoke the question “So what do you really do?” whenever the job title is mentioned.

(more…)