Learning Game Design™

Working in the game industry… and still learning.

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Posts Tagged ‘basics’

Team Leadership in the Game Industry

picture-1The one and currently only book about team leadership in the game industry, all the other books of the same vein will follow what Seth Spaulding did first. So how is it?

Seth definitely has the credentials to write a book about leadership. His credits date back to 1995 and he’s worked his share of Command & Conquer, Mechwarrior, Civilization etc. to name a few. Currently an Art Director at Firaxis, Seth visited Finland couple of years ago and I briefly met the guy while working at Bugbear. Unexpectedly, part of his experiences with finnish game studios has been recorded in the book, in a positive light.

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The Job #2: Designer Essentials

legot

Above: Part of our lego collection at Sumea for prototyping ideas

There are a few things essential for any game designer who’s job out there is to take a game from a concept/vision stage into full feature specs, to production and finally onto the shelves or in digital stores.

This is a list of what a good game designer should do and have.

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