Learning Game Design™

Working in the game industry… and still learning.

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Posts Tagged ‘agile’

The Job #3: Crunches, Scheduling

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Developing games isn’t an exact science. It requires pain and iteration to make a good game and very rarely it’s a slam dunk from the beginning. Especially with new IP, the growing pains can be immense, but should be expected.

Here’s a brief article about the bane of professional game development and some ideas that can start bringing in the remedy.

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